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Hull damage: 13.5 per shot
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of X-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standing issue primary weapon for all Terran fighters and bomber
Hull damage: 10.8 per shot The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by enginers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon. My Opinion: Virtually the same thing as the Subach. Available only when you fly Vasudan ships. It has a slightly faster firing rate than the Subach, so use it only if you like to spready a lot of fire around.
Hull damage: 0 per shot The Vasudan made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements. My Opinion: Only bring this into a mission if you have to disable a ship. Otherwise, it is totally useless.
Hull damage: 3.5 per shot The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail gun was too expensive to mass produce, because of its limited usage and effectiveness profile. Recent advances in high temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing irs range and damage levels. This comes at the expense of somewhat higher energy requirements, however. My Opinion: This is an excellent tactical gun. Although it does little damage, it literally freezes the ship you are shooting, so you can pummel it with your missiles.
Hull damage: 19.8 per shot The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA has been unable to obtain sufficient quantities of Argon, a required element in the Prometheus's power generation module to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology hasn't been perfected, and the Prometheus R suffers from a long recharge cycle and high energy requirements. My Opinion: You can really overlook this weapon. It is toally different from the Prometheus in Descent-Freespace. It takes forever to crack through shields with this thing, so I'd take 2 Subachs over a Prometheus R anyday.
Hull damage: 27 per shot The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of Argon. Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. TYhe S-type is a minor variant of the original Prometheus laser cannon. The S-type's faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant. My Opinion: Definitely take this with you! It is SO much better than the Prometheus R. It easily rips through the enemy's shields and hulls. But, it has a slow firing rate, so only take it with you if you have precise aiming.
Hull damage: 26 per shot Reconstruction efforts have after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high velocity mass driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy based shields, but it has a devestating effect on hull plating and subsystem armor. My Opinion: If you have to destroy cap-ships, you want to take this. It may consume a good deal of power, but it will make quick work of turrets and subsystems on enemy ships. With an effective range of 3600 meters, you can take out the enemy's subsystems before you are even in range of their guns.
Hull damage: 28 per shot The GTW UD-8 Kayser is the result of an intensive study of Shivan weaponry technology the Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emoit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters. My Opinion: The best of the best guns in Freespace2. It will quickly cut through shields and hulls, while doing a good deal of damage to subsystems and turrets on enemy ships. On later difficulties however, it consumes a lot of power so you might not want to load up on double kaysers on an Erinyes on later difficulties.
Hull damage: 0 per shot Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widle varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe if most effective when paired with a hull damaging partner, such as the Maxim or Prometheus. My Opinion: I never really used this weapon that much. If you have the energy to spare, it would be a good combination with the Maxim or any other weapon that deals a lot of damage to the hull.
Hull damage: 1.4 per shot The GTW-83 Lamprey cannon is a second generation leech gun. It drains the energy subsystems of its target, depleting the reserves available to the target's primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shield, the Lamprey is highly effective against enemy fighters and bombers. My Opinion: This weapon isn't really that good. It's supposed to mess with the enemies shields, but the Circe is better at it. But, if the Lamprey could deal damage to subsystems, it might be a good choice. But for now, leave the Lamrpey at home. |