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Weapon Tables

You probably already have a favorite loadout for different types of FS2 missions. But have you ever wanted to compare weapon specs? If so, you have come to the right place. I have extracted this information from the FS2 table files, and put it in an easy to read format.

In dogfight missions, certain weapons have different characteristics. The makers of Freespace2 did this to even the playing field. You should reconsider taking that Kaiser into a dogfight, unless you want to have 3/4 of your ships power into guns.

Description of fields:

Velocity Speed of weapon in meters per second, if fired when your ship is not in motion. Of course, weapon velocity is greater if you are moving.
Range Equals weapon velocity times weapon life time. Again, if you are moving forward, the range increases. For secondary weapons, this number is also the minimum range for target lock.
Fire Wait This is the time, in seconds, between each weapon shot. Lower numbers mean you can fire more quickly.
Damage Destructive power of the weapon. This number is not as important as the next three parameters.
Armor Damage per hit to your target's hull, assuming its shields are down.
Shields Damage each hit does to your target's shield.
Subsystem Damage per hit to unshielded subsystem. Of course, you gotta hit the subsystem.
Energy Primary Weapons only - Each primary shot takes a certain amount of energy. This number represents how much.
Cargo Size Secondary Weapons only - Smaller numbers mean your ship can carry more missiles.
Lock Time Secondary Weapons only - This is the minimum time it takes to achieve target lock. If you or your target are moving, or your target is not exactly centered in the crosshairs, target lock takes longer.

Primary Weapons - Standard

Name Velocity Range Fire Wait Damage Armor Shield Subsystem Energy Type
GTW
Subach HL-7
450 900 0.2 15 13.5 10.5 4.5 0.2 Laser Weapon
GTW
Mekhu HL-7
485 970 0.15 12 10.8 9.6 3.6 0.2 Laser Weapon
GTW
Akheton SDG
500 750 0.35 30 0 15 30 1.6 Tactical - Subsystem Disruption
GTW ML-70
Morning Star
1000 2000 0.15 7 3.5 9.1 1.4 0.8 Tactical - Kinetic Weapon
GTW-5a
Prometheus R
450 900 0.45 18 19.8 14.4 6.3 0.6 Retrofit Cannon
GTW-5
Prometheus S
750 1500 0.35 30 27 30 10.5 1 Standard Cannon
GTW-66
Maxim
1800 3600 0.15 20 26 4 20 1 Energy Weapon
GTW UD-8
Kayser
650 975 0.25 28 28 25.2 9.8 1.2 Particle Weapon
GTW-19
Circe
450 1350 0.4 45 0 45 0 1 Tactical - Shield Disruptor
GTW-83
Lamprey
450 900 0.3 14 1.4 14 0 1.2 Tactical - Leech Gun

Primary Weapons - Dogfight Versions

Name Velocity Range Fire Wait Damage Armor Shield Subsystem Energy Type
GTW
Subach HL-7 D
450 900 0.2 15 15 15 4.5 0.2 Xaser Weapon
GTW
Mekhu HL-7 D
485 970 0.15 12 16.8 18 3.6 0.2 Xaser Weapon
GTW ML-70
Morning Star D
1000 2000 0.17 7 3.5 7 1.4 0.8 Tactical - Kinetic Weapon
GTW-5
Prometheus SD
450 900 0.3 20 16 20 7 0.4 Standard Cannon
GTW-66
Maxim D
1800 2700 0.15 20 16 4 20 1 Energy Weapon
GTW UD-8
Kayser D
650 975 0.3 28 16.8 16.8 9.8 3 Particle Weapon

Secondary Weapons - Standard

Name Velocity Range Fire Wait Damage Armor Shield Subsystem Cargo Size Lock Time Type
GTM MX-64
Rockeye
190 1900 0.5 45 45 36 36 4 - Heat Seeking
GTM MX-6
Tempest
360 648 0.3 45 40.5 22.5 27 0.25 - Dumbfire
GTM-4
Hornet
190 1330 2 25 50 25 7.5 1 3 Aspect Seeking Swarm Missile
GTM-4a
Tornado
230 1610 2.5 25 50 25 7.5 1.25 2.25 Aspect Seeking Swarm Missile
GTM-19
Harpoon
250 1250 2 100 100 80 50 2.5 2 Aspect Seeking Missile
GTM-55
Trebuchet
280 5040 6 350 315 175 840 8 3.5 Aspect Seeking Long Range
GTM-10
Piranha
90 360 5 100 100 75 100 12 - Anti Fighter Cluster Weapon
GTM-43a
Stiletto II
220 5500 2 775 7.75 0 775 8 - EM Seeking Subsystem Disruption
GTM-11
Infyrno
120 840 5 150 150 112.5 150 10 - Area Effect Bomber Suppression
GTM-12
Cyclops
95 2375 20 2000 2000 40 1000 15 5 Aspect Seeking Anti-Cruiser Bomb
GTM-13
Helios
65 1950 30 6800 6800 136 5780 25 7 Aspect Seeking Anti-Matter Torpedo
GTM-14
EMP Adv.
275 1375 2 45 45 36 22.5 4 2 Aspect Seeking EMP Weapon

Secondary Weapons - Dogfight Versions

Name Velocity Range Fire Wait Damage Armor Shield Subsystem Cargo Size Lock Time Type
GTM MX-64
Rockeye D
190 1900 1.5 45 45 36 36 4 - Heat Seeking
GTM MX-6
Tempest D
360 504 0.35 42 37.8 21 25.2 0.5 - Dumbfire
GTM-4
Hornet D
190 1330 2 18 36 18 5.4 1 3 Aspect Seeking Swarm Missile
GTM-4a
Tornado D
230 1610 3 20 24 17 6 1.25 3.5 Aspect Seeking Swarm Missile
GTM-19
Harpoon D
180 900 3.5 70 70 56 35 2.5 2.8 Aspect Seeking Missile
GTM-11
Infyrno D
165 1155 5 100 100 75 100 10 - Area Effect Bomber Suppression

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