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FS I
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FS Primary Weapons
GTW ML-16 |
Hull damage: 5 per shot
Shield damage: 1.4 per shot
Subsystem damage: 1.5 per shot
Range: 900 m
Energy use: .2 per shot |
Argon laser weapon - uses transparent ceramic technology
in order to create an optical system that is extremely durable and stable
under battle conditions - provides adequate destructive damage to the hull
of enemy ships by vaporizing molecular bonds at the target area and destabilizing
molecular bonds across the grain of the hull material. The GTA issues ML-16
Lasers to every fighter and bomber in service.
My Opinion: This weapon is completely stupid. Only use it until
you get the Avenger. The only thing good about it is its fire rate, but
even that is bested by the Flail. Leave this for the GTA to scrap. |
GTW Disruptor |
Hull damage: 7.5 per shot
Shield damage: 1.5 per shot
Subsystem damage: 15 per shot
Range: 641 m
Energy use: .25 per shot |
A gas-focused krypton laser - when the ship is in flight,
the chamber of the GTW-41 rotates at a constant speed - a small amount
of NO2 is injected into the container .05 ms prior to the emission of the
laser light - the rotation of the NO2 in the chamber focuses the laser
pulse to a state that is only very slightly (1%) diffused - after the laser
pulse is emitted from the chamber into space, the chamber expels the NO2
into space (thus expelling ionized molecules and moisture) - the process
repeats for each subsequent burst of laser energy - as this laser is very
slightly diffused, it is not effective as a destructive weapon, but as
a tactical weapon the Disruptor Cannon is best suited and is used for the
permanent disabling of enemy ship subsystems. The Disruptor Cannon should
be utilized in all capture operations in order to minimize risk of targets
destruction.
My Opinion: This thing does more base damage than an ML16. Of
course, that's not saying much. But unless you have to disable something,
you can ignore this weapon. |
GTW Advanced Disruptor |
Hull damage: 0 per shot
Shield damage: 25 per shot
Subsystem damage: 25 per shot
Range: 862.5 m
Energy use: .75 per shot |
The Advanced Disruptor Cannon is much like the GTW-41 Disruptor.
However, its speed and higher subsystems damage make it much more useful
in operations against faster moving targets.
My Opinion: Same as the normal Disruptor, except this does more
shield damage. Its fire rate isnt good enough to be used as a useful weapon,
and besides you can only use it on a Ulysses. Leave this one at home. |
GTW Avenger |
Hull damage: 20 per shot
Shield damage: 13.6 per shot
Subsystem damage: 5.6 per shot
Range: 997 m
Energy use: .3 per shot |
A rapid-fire, computer-controlled radar and gun system
- capable of firing at a rate of more than 4500 rounds per minute - used
primarily for close-defense situations - uses closed-loop radar technology
to locate, identify, and direct a stream of highly destructive 45mm projectiles
to the target. With the advent of shield technology, the GTW-15 is preferred
over the ML-16 in any ship that can carry it. It's extra damage against
hulls make it one of the best anti cruiser weapons. It has also proven
very effective against Vasudan fighters. However, it's substandard anti-shield
capabilities make it a poor choice for dogfighting Shivans, although far
better than the ML-16.
My Opinion: This is MUCH MUCH better than the ML16. It actually
works against shields, as opposed to the ML16, and its damage is far better.
Its range is pretty good, too. Still, this weapon isn't the best in the
game... Use it until you get the Prometheus. |
GTW Flail |
Hull damage: 1.5 per shot
Shield damage: 12 per shot
Subsystem damage: .6 per shot
Range: 1200 m
Energy use: .1 per shot |
A rapid-fire, low energy, ceramic optic focused, krypton
laser - used in tactical situations to distract or lead an enemy to their
destruction at the hands of other allied fighters - this weapon, if used
over an extended period of in-flight battle, can destroy an enemy fighter,
but, as a destructive weapon, should only be used as a last resort. The
fast firing rate and high mass of the Flail make it great for changing
the velocity vector of an enemy fighter or bomber. It is slightly more
effective than the Avenger against shields, rated at damage/second. Its
low energy consumption rate makes it useful for prolonged engagements.
Note, however, that once you have taken out an enemy's shields, switching
to another weapon is advised.
My Opinion: This gun is a very compatible anti-shield gun, and
helps you lock on with missles, to boot! I'd use it if i were you. The
only thing is you can't use it with the Valk, but oh well! |
GTW Prometheus |
Hull damage: 26 per shot
Shield damage: 14 per shot
Subsystem damage: 7 per shot
Range: 900 m
Energy use: .4 per shot |
Named after the Titan who gave fire to humanity, the Prometheus
is a laser-based weapon - an advanced radar and X-ray tracking system lock
on the target and determine the target's material structure - argon laser
focused via transparent ceramic optics - the laser is generated at the
destructive frequency (full out-of-phase) for the target's material structure
- emitted no more than .02 ms after targeting and activation by the pilot,
the Prometheus stands as one of the GTA's most effective deterrents to
enemy attack, an effective form of defense for GTA pilots, and as a durable,
portable, and highly destructive offensive tool. The Prometheus works best
against target hulls. Against shields, it only achieves mediocre performance.
It's slow speed and high energy consumption work against it as well. However,
the primary advantage of the Prometheus is that it can be equipped on almost
any fighter in the GTA.
My Opinion: This is the best weapon in the game, in my opinion.
USE IT OR I WILL SEND MY PRUNE-THROWING GNOMES AT YOU!  |
GTW Banshee |
Hull damage: 18.2 per shot
Shield damage: 31.2 per shot
Subsystem damage: 9.1 per shot
Range: 975 m
Energy use: 1.6 per shot |
An electromagnetic weapon - sends rapid pulses of exceptionally
strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces
its way through any known shield technology and produces a dramatic shearing
effect which quickly destroys the target ship's materials - named for the
fact that in an atmosphere, the pulse creates an atmospheric disturbance
similar to a quasi-human scream at 180 dB - uses up a tremendous amount
of available ship energy - already, it is has been used by many GTA fighter
aces and test pilots as a coup de grace, although such a use for this massively
powerful offensive weapon is officially viewed as poor sportsmanship by
the GTA. The GTW-7's impressive anti-shielding capabilities make it the
weapon of choice against the Shivans. The main limitation of this weapon
is low weapons compatibility. It can only be fitted on a GTF Valkyrie or
a GTF Hercules.
My Opinion: This is the best anti-shield weapon in the game.
Combine it with a Prom and you have a deadly combo of weaponry. Of course
it saps energy like a horde of thirsty mosquitoes. It's a toss up between
this and the flail, since the flail has that special effect of knocking
the enemy around, but the Banshee has massive power. Its your choice. |
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