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FS Primary Weapons


 
GTW ML-16GTW ML-16 Hull damage: 5 per shot

Shield damage: 1.4 per shot

Subsystem damage: 1.5 per shot

Range: 900 m

Energy use: .2 per shot

Argon laser weapon - uses transparent ceramic technology in order to create an optical system that is extremely durable and stable under battle conditions - provides adequate destructive damage to the hull of enemy ships by vaporizing molecular bonds at the target area and destabilizing molecular bonds across the grain of the hull material. The GTA issues ML-16 Lasers to every fighter and bomber in service.
My Opinion: This weapon is completely stupid. Only use it until you get the Avenger. The only thing good about it is its fire rate, but even that is bested by the Flail. Leave this for the GTA to scrap.
GTW DisruptorGTW Disruptor Hull damage: 7.5 per shot

Shield damage: 1.5 per shot

Subsystem damage: 15 per shot

Range: 641 m

Energy use: .25 per shot

A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems. The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.
My Opinion: This thing does more base damage than an ML16. Of course, that's not saying much. But unless you have to disable something, you can ignore this weapon. 
GTW Advanced DisruptorGTW Advanced Disruptor Hull damage: 0 per shot

Shield damage: 25 per shot

Subsystem damage: 25 per shot

Range: 862.5 m

Energy use: .75 per shot

The Advanced Disruptor Cannon is much like the GTW-41 Disruptor. However, its speed and higher subsystems damage make it much more useful in operations against faster moving targets.
My Opinion: Same as the normal Disruptor, except this does more shield damage. Its fire rate isnt good enough to be used as a useful weapon, and besides you can only use it on a Ulysses. Leave this one at home. 
GTW AvengerGTW Avenger Hull damage: 20 per shot

Shield damage: 13.6 per shot

Subsystem damage: 5.6 per shot

Range: 997 m

Energy use: .3 per shot

A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target. With the advent of shield technology, the GTW-15 is preferred over the ML-16 in any ship that can carry it. It's extra damage against hulls make it one of the best anti cruiser weapons. It has also proven very effective against Vasudan fighters. However, it's substandard anti-shield capabilities make it a poor choice for dogfighting Shivans, although far better than the ML-16.
My Opinion: This is MUCH MUCH better than the ML16. It actually works against shields, as opposed to the ML16, and its damage is far better. Its range is pretty good, too. Still, this weapon isn't the best in the game... Use it until you get the Prometheus. 
GTW FlailGTW Flail Hull damage: 1.5 per shot

Shield damage: 12 per shot

Subsystem damage: .6 per shot

Range: 1200 m

Energy use: .1 per shot

A rapid-fire, low energy, ceramic optic focused, krypton laser - used in tactical situations to distract or lead an enemy to their destruction at the hands of other allied fighters - this weapon, if used over an extended period of in-flight battle, can destroy an enemy fighter, but, as a destructive weapon, should only be used as a last resort. The fast firing rate and high mass of the Flail make it great for changing the velocity vector of an enemy fighter or bomber. It is slightly more effective than the Avenger against shields, rated at damage/second. Its low energy consumption rate makes it useful for prolonged engagements. Note, however, that once you have taken out an enemy's shields, switching to another weapon is advised.
My Opinion: This gun is a very compatible anti-shield gun, and helps you lock on with missles, to boot! I'd use it if i were you. The only thing is you can't use it with the Valk, but oh well!
GTW PrometheusGTW Prometheus Hull damage: 26 per shot

Shield damage: 14 per shot

Subsystem damage: 7 per shot

Range: 900 m

Energy use: .4 per shot

Named after the Titan who gave fire to humanity, the Prometheus is a laser-based weapon - an advanced radar and X-ray tracking system lock on the target and determine the target's material structure - argon laser focused via transparent ceramic optics - the laser is generated at the destructive frequency (full out-of-phase) for the target's material structure - emitted no more than .02 ms after targeting and activation by the pilot, the Prometheus stands as one of the GTA's most effective deterrents to enemy attack, an effective form of defense for GTA pilots, and as a durable, portable, and highly destructive offensive tool. The Prometheus works best against target hulls. Against shields, it only achieves mediocre performance. It's slow speed and high energy consumption work against it as well. However, the primary advantage of the Prometheus is that it can be equipped on almost any fighter in the GTA.
My Opinion: This is the best weapon in the game, in my opinion. USE IT OR I WILL SEND MY PRUNE-THROWING GNOMES AT YOU! 
GTW BansheeGTW Banshee Hull damage: 18.2 per shot

Shield damage: 31.2 per shot

Subsystem damage: 9.1 per shot

Range: 975 m

Energy use: 1.6 per shot

An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship's materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 180 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA. The GTW-7's impressive anti-shielding capabilities make it the weapon of choice against the Shivans. The main limitation of this weapon is low weapons compatibility. It can only be fitted on a GTF Valkyrie or a GTF Hercules.
My Opinion: This is the best anti-shield weapon in the game. Combine it with a Prom and you have a deadly combo of weaponry. Of course it saps energy like a horde of thirsty mosquitoes. It's a toss up between this and the flail, since the flail has that special effect of knocking the enemy around, but the Banshee has massive power. Its your choice.