#Mission Info $Version: 0.10 $Name: XSTR("Welcome to the Boonies", -1) $Author: Agatheron $Created: 11/03/99 at 23:25:39 $Modified: 03/24/00 at 22:55:35 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: 16626.431641, 18288.683594, -6247.772461 +Viewer orient: 0.972390, 0.000000, 0.233364, -0.094389, 0.914551, 0.393302, -0.213423, -0.404470, 0.889300 +SquadReassignName: 212th Silver Scythes +SquadReassignLogo: Scythes2.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Five years have passed since the jump node to the $g Capella system was collapsed, sealing off a massive wave of Shivan Juggernaughts from pushing further into GTVA space. The supernova and subsequent nebula hang like a growing scar throughout the GTVA as light from that event continues to spread across our worlds.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The loss of Capella created serious economic hardship throughout the Alliance, a new Great Depression is upon us. The complete loss of the planetary resources and economic foundation of a rich world was devastating in its own right, but that is not all. Two hundred million refugees continue to walk the stars, seeking a new home. Some have settled, while others have been forced to move from place to place, hoping that the next place may welcome them with open arms.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("While the $f Galactic $f Terran-Vasudan $f Alliance continues to hold, the current depression has given way to political instability. Local governments rise and fall as often lunar tides, organized crime and piracy have prospered in a black market environment. It seems no one is immune. Radical voices are raising echoes not heard since the blood cries of the $r Neo-Terran $r Front. The Ghosts of the past are catching up with us. Since collapsing the Capella Jump Node, the recovering $f GTVA $f Fleet has spent much of its time and resources in police actions. Our own resources are taxed to the limit, and yet still we have the challenge to live up to our calling. Even so, it is alarming that there are those who are starting to take matters into their own hands.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("What happens in the political arena is not our concern today. As part of the GTVA fleet, ours is to keep space safe for our citizens You are to take a new tour of duty with the $f 215th $f Silver $f Scythes squadron in the Sigma Phi cluster, a remote group of systems beyond the Altair Jump Node. These are mining colonies, and while the GTVA presence is small, it is nontheless important. This is not an easy assignment, pilot. You will often be working in less-than-ideal conditions, but we trust that your skill will help to bring some much needed relief to this region.", -1) ; to keep the trade routes open and free from pirate attack. In doing this, we at least give all of our peoples a fighting chance to begin a new life. $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("Welcome to the $f Tau $f Sigma mining colonies, pilot. We are the boondocks at its finest. You may be used to high tech fighter wings and the latest weaponry where you come from, but now it's time to forget all of that. It is a poor space jockey that blames their lack of skill on their equipment. ", -1) $end_multi_text $voice: bdbrief1.wav $camera_pos: 552.670898, 770.862000, -2393.748291 $camera_orient: 0.999828, 0.000000, 0.018540, -0.005483, 0.955271, 0.295682, -0.017711, -0.295732, 0.955107 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Ganymede $pos: -0.273372, -0.000005, 34.110672 $label: Tau Sigma Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 2802.867676, -99.999771, -19.563660 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TC 2 $pos: 947.896729, 0.000956, -59.635826 $label: Cargo Containers +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha $f Wing will be flying a routine patrol with the GTC $f LoneWolf, a Great War vintage cruiser. She may not look like much, but she has a proud heritage. ", -1) $end_multi_text $voice: bdbrief2.wav $camera_pos: 1294.203003, 1662.751343, -5649.655762 $camera_orient: 0.975032, -0.000001, 0.222063, -0.087477, 0.919141, 0.384093, -0.204108, -0.393929, 0.896192 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Ganymede $pos: -0.273372, -0.000005, 34.110672 $label: Tau Sigma Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 1309.773315, -99.999847, -2452.875000 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -27.265728, 0.001903, -2979.002441 $label: GTC LoneWolf +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TC 2 $pos: 947.896729, 0.000956, -59.635826 $label: Cargo Containers +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Tau $f Sigma Station functions as a receiving point for both inbound materials, and outgoing mined ores. The minerals in this region include high grade fissionables, and are valuable in many parts of the Alliance. The $b Morgan $b Mining $b Company has been the first to develop the Tau Sigma resources for shipments to Altair and Aldebaran. ", -1) $end_multi_text $voice: bdbrief3.wav $camera_pos: 6750.250488, 1294.769287, -3803.658936 $camera_orient: 0.494228, 0.000000, 0.869332, -0.142979, 0.986382, 0.081286, -0.857494, -0.164470, 0.487498 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Ganymede $pos: -0.273372, -0.000005, 34.110672 $label: Tau Sigma Station +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 1309.773315, -99.999847, -2452.875000 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -27.265728, 0.001903, -2979.002441 $label: GTC LoneWolf +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TC-TRI $pos: -13614.757813, -5.058468, 986.323730 $label: Ore Carriers +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your job is to make sure all shipments go smoothly. Keep an eye out for $r pirates. We are not well armed, so you may be forced to rely on your skill and wits. Good luck pilot. ", -1) $end_multi_text $voice: bdbrief4.wav $camera_pos: 16626.431641, 18288.683594, -6247.772461 $camera_orient: 0.972389, 0.000000, 0.233364, -0.094389, 0.914551, 0.393303, -0.213423, -0.404470, 0.889300 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Ganymede $pos: -0.273372, -0.000005, 34.110672 $label: Tau Sigma Station +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 1309.773315, -99.999847, -2452.875000 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -27.265728, 0.001903, -2979.002441 $label: GTC LoneWolf +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Friendly $class: TC 2 $pos: 947.896729, 0.000956, -59.635826 $label: Cargo Containers +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: TC-TRI $pos: -13614.757813, -5.058468, 986.323730 $label: Ore Carriers +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: 6448.537598, -1000.000916, 36161.820313 $label: Pirates +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( true ) $Multi text XSTR("We've been subject to many pirate attacks in recent months. The crime syndicates in this area are much more daring. It seems that the most dangerous job in this region is a cargo carrier pilot. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Intercept Poseidon 7" 0 ) $Multi text XSTR("It seems that the Poseidon 7 was boarded by pirates on the station just before it left the dock. Its attempt to steal fissionable materials was simply a distraction to pull fighters even further away from the real target of the Ore Carriers.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-incomplete "Destroy Kidd" ) $Multi text XSTR("The Poseidon 7 was a distraction for the principal attack on the Ore Carriers. However, they did manage to get away with a sizeable shipment of valuable materials. The associate from the Morgan Mining Company is not pleased. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try telling your wingmates and the GTC LoneWolf to intercept the Pirates. ", -1) $end_multi_text $Formula: ( is-goal-true-delay "Intercept Blackbeard" 0 ) $Multi text XSTR("Excellent work intercepting the Blackbeard. You thwarted their attempt to steal a large shipment of fissionable minerals.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Blackbeard" ) $Multi text XSTR("The Blackbeard made off with a sizeable container of fissionable goods. However, they made an in-system jump. At this point we are trying to determine their location. The Morgan Mining Corporation has launched a complaint about our handling of this operation. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try sending your wingmates directly after the Blackbeard. However, the Blackbeard is difficult to catch. It is not a primary goal. ", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Prometheus S" 20 "Rockeye" 540 "Tempest" 500 "Hornet" 660 ) #Objects ;! 32 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 3000.000000, -500.000000, 1500.000000 $Orientation: -0.438990, 0.000000, 0.898492, 0.133052, 0.988975, 0.065007, -0.888586, 0.148084, -0.434150 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: 3137.219971, -500.000000, 1342.346191 $Orientation: -0.384853, 0.000000, 0.922978, 0.134314, 0.989355, 0.056005, -0.913153, 0.145523, -0.380756 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: 3034.834961, -500.000000, 1357.592773 $Orientation: -0.399709, 0.000000, 0.916642, 0.136867, 0.988790, 0.059682, -0.906367, 0.149314, -0.395228 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 2 $Name: Alpha 4 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 2930.698975, -500.000000, 1437.124023 $Orientation: -0.431767, 0.000000, 0.901985, 0.137175, 0.988368, 0.065664, -0.891493, 0.152081, -0.426745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 4 $Name: MMC Triton IX ;! Object #4 $Class: GTFR Triton $Team: Friendly $Location: -12743.226563, -10.134399, 791.514282 $Orientation: 0.090649, 0.000179, -0.995883, -0.000000, 1.000000, 0.000179, 0.995883, -0.000017, 0.090649 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTS Servicor ;! Object #5 $Class: GTS Hygeia $Team: Friendly $Location: -1719.500000, 38.400002, -334.899994 $Orientation: 0.970772, -0.227567, -0.076247, 0.212168, 0.962232, -0.170567, 0.112183, 0.149405, 0.982392 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-near-ship "GTC LoneWolf" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: GTFR Poseidon 7 ;! Object #6 $Class: GTFR Poseidon $Team: Friendly $Location: -351.002167, -71.814514, 1644.991943 $Orientation: 0.029199, 0.000000, 0.999574, -0.283811, -0.958845, 0.008291, 0.958436, -0.283932, -0.027997 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-undock 50 ) ) $Cargo 1: XSTR("Pirates", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Poseidon 7" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: GTC LoneWolf ;! Object #7 $Class: GTC Leviathan $Team: Friendly $Location: -27.265728, 0.001903, -2979.002441 $Orientation: 0.189641, 0.000000, -0.981854, 0.000000, 1.000000, 0.000000, 0.981854, 0.000000, 0.189641 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Ore Carrier 1 ;! Object #8 $Class: GTFR Triton $Team: Friendly $Location: -14017.705078, -10.137815, 582.315002 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Ore Carrier 2 ;! Object #9 $Class: GTFR Triton $Team: Friendly $Location: -14272.279297, -10.126211, 1200.089600 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Ore Carrier 3 ;! Object #10 $Class: GTFR Triton $Team: Friendly $Location: -14675.778320, -10.125479, 1062.302979 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TC 2 12 ;! Object #11 $Class: TC 2 $Team: Friendly $Location: 904.599976, 0.000000, -130.600006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High Grade fissionable Ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" "scannable" )+Respawn priority: 0 +Group: 0 $Name: TC 2 13 ;! Object #12 $Class: TC 2 $Team: Friendly $Location: 904.733032, 0.000720, -55.694382 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Iron Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 14 ;! Object #13 $Class: TC 2 $Team: Friendly $Location: 901.632996, 0.000746, -199.573380 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Minerals", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 15 ;! Object #14 $Class: TC 2 $Team: Friendly $Location: 967.512329, 0.000746, -199.451309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Minerals", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 16 ;! Object #15 $Class: TC 2 $Team: Friendly $Location: 968.044373, 0.000751, -127.931290 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Iron Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 17 ;! Object #16 $Class: TC 2 $Team: Friendly $Location: 970.922180, 0.000730, -58.353008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Iron Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 18 ;! Object #17 $Class: TC 2 $Team: Friendly $Location: 1032.941895, 0.000705, -55.772041 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Iron Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 19 ;! Object #18 $Class: TC 2 $Team: Friendly $Location: 1025.377563, 0.000731, -126.626305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC 2 20 ;! Object #19 $Class: TC 2 $Team: Friendly $Location: 1020.121582, 0.000710, -200.104385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Aluminum Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: GTFR Poseidon 23 ;! Object #20 $Class: GTFR Poseidon $Team: Friendly $Location: 23615.019531, 619.164734, 11550.202148 $Orientation: 0.000796, 0.000003, 1.000001, -0.000000, 1.000000, -0.000003, -1.000001, -0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 45 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace +Arrival Delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-arrival-music" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Blackbeard ;! Object #21 $Class: GTFR Triton $Team: Hostile $Location: -12722.099609, 2000.000000, 4049.500000 $Orientation: -0.958701, 0.000000, 0.284416, -0.114823, 0.914885, -0.387041, -0.260208, -0.403714, -0.877101 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Ore Carrier 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret02 +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Poseidon is Scanned" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Kidd 1 ;! Object #22 $Class: GTF Hercules $Team: Hostile $Location: -13525.500000, -1000.000000, -2017.099976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kidd 2 ;! Object #23 $Class: GTF Hercules $Team: Hostile $Location: -13655.504883, -1000.000061, -1908.413696 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kidd 3 ;! Object #24 $Class: GTF Hercules $Team: Hostile $Location: -13715.768555, -1000.000061, -1971.378296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kidd 4 ;! Object #25 $Class: GTF Hercules $Team: Hostile $Location: -13546.732422, -1000.000000, -2080.814697 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tau Sigma Station ;! Object #26 $Class: GTI Arcadia $Team: Friendly $Location: -356.511810, -0.000067, 745.805176 $Orientation: -0.029199, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 49 +Docked With: GTFR Poseidon 7 $Docker Point: standard dockpoint $Dockee Point: topside docking +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: TC-TRI 21 ;! Object #27 $Class: TC-TRI $Team: Friendly $Location: -12553.738281, 0.020880, 808.426025 $Orientation: 0.090672, 0.000179, -0.995881, -0.000179, 1.000000, 0.000163, 0.995881, 0.000163, 0.090672 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High Grade Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: MMC Triton IX $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC 2 22 ;! Object #28 $Class: TC 2 $Team: Friendly $Location: 23619.941406, 601.783325, 11550.194336 $Orientation: 0.000796, 0.000003, 1.000001, -0.000003, 1.000000, -0.000003, -1.000001, -0.000003, 0.000796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food and Medical", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Poseidon 23 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: TC-TRI 24 ;! Object #29 $Class: TC-TRI $Team: Friendly $Location: -14675.437500, -0.001271, 1252.545898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Iron Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Ore Carrier 3 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 25 ;! Object #30 $Class: TC-TRI $Team: Friendly $Location: -14271.938477, -0.002002, 1390.332520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Minerals", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Ore Carrier 2 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 26 ;! Object #31 $Class: TC-TRI $Team: Friendly $Location: -14017.364258, -0.013607, 772.558044 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High Grade Fissonables", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0 +Docked With: Ore Carrier 1 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Near Ship +Arrival Distance: 450 $Arrival Anchor: GTC LoneWolf $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "GTC LoneWolf" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Ore Carrier $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ore Carrier 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ore Carrier 1" "Ore Carrier 2" "Ore Carrier 3" ) +Flags:( ) $Name: Kidd $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Kidd 1 $Arrival Location: Near Ship +Arrival Distance: 657 $Arrival Anchor: Blackbeard $Arrival Cue: ( has-arrived-delay 0 "Blackbeard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kidd 1" "Kidd 2" "Kidd 3" "Kidd 4" ) $AI Goals: ( goals ( ai-chase "Ore Carrier 3" 89 ) ( ai-chase "Ore Carrier 2" 89 ) ( ai-chase "Ore Carrier 1" 50 ) ( ai-guard "Blackbeard" 50 ) ( ai-ignore "TC-TRI 26" 89 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 10 #Events ;! 36 total $Formula: ( when ( has-undocked-delay "GTFR Poseidon 7" "Tau Sigma Station" 1 0 ) ( add-goal "GTFR Poseidon 7" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ) +Name: Poseidon 7 Moves to cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "Alpha 4" "High" "Alpha41" ) +Name: Dialogue Begins (Escorting You) +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "GTC LoneWolf" "High" "lonewolf1" ) +Name: Lonewolf: Roger +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha21" ) +Name: Alpha 2 Starts +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( send-message "Alpha 3" "High" "Alpha31" ) +Name: Alpha 3 responds +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha22" ) +Name: Alpha 2: Piece of Junk +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "Alpha 4" "High" "Alpha42" ) +Name: Alpha 4: Quit it +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha23" ) +Name: Alpha 2 Again +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( send-message "Alpha 3" "High" "Alpha32" ) +Name: Alpha 3 History +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha24" ) +Name: Alpha 2 Again Again +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "GTC LoneWolf" "High" "lonewolf2" ) +Name: LoneWolf Responds +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha25" ) +Name: Alpha 2 Sorry +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( send-message "Alpha 3" "High" "Alpha33" ) +Name: Alpha 3 History +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha26" ) +Name: Alpha 2: In for it +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha 26a" ) +Name: Nope... Scanner clear +Repeat Count: 1 +Interval: 1 +Chained: 45 +Team: 0 $Formula: ( send-message "GTC LoneWolf" "High" "lonewolf3" ) +Name: Give it a rest +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Alpha25" ) +Name: Sorry 2 +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( when ( is-event-true-delay "WAITAMINUTE" 0 ) ( send-message "Alpha 2" "High" "Alpha27" ) ) +Name: Wow. Something interesting +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Poseidon 7" "Waypoint path 4" 0 ) ( add-goal "GTFR Poseidon 7" ( ai-dock "TC 2 12" "cargo dock" "cargo dock" 89 ) ) ) +Name: Poseidon Docks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTFR Poseidon 7" "TC 2 12" 1 0 ) ( add-goal "GTFR Poseidon 7" ( ai-waypoints-once "Waypoint path 3" 89 ) ) ) +Name: Poseidon 7 Steals Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Poseidon 7" "Waypoint path 3" 0 ) ( add-goal "GTFR Poseidon 7" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Poseidon Moves into position +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Poseidon 7" "Waypoint path 3" 0 ) ( send-message-list "#Command" "High" "Wait A Minute" 0 ) ) +Name: WAITAMINUTE +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Intercept Poseidon 7", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "WAITAMINUTE" 0 ) ( validate-goal "Intercept Poseidon 7" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "GTFR Poseidon 7" ) ( change-iff "Hostile" "GTFR Poseidon 7" ) ) +Name: Poseidon is Scanned +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Blackbeard" ) ( validate-goal "Intercept Blackbeard" ) ) +Name: Intercept Blackbeard +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Intercept Blackbeard", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Kidd" ) ( validate-goal "Destroy Kidd" ) ) +Name: Intercept Pirates +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Intercept Pirates", -1) +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy Kidd" 0 ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base (Alt-J)", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Blackbeard" ) ( send-message-list "#Command" "High" "It's a trick!" 0 ) ) +Name: It's a Trick! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Poseidon is Scanned" 0 ) ( sabotage-subsystem "Tau Sigma Station" "fighterbay" 0 ) ) +Name: sabotage! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "sabotage!" 20 ) ( send-message-list "#Command" "High" "We've been sabotaged!" 0 ) ) +Name: we've been sabotaged! +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ore Carrier 3" ) ( send-message-list "Ore Carrier 1" "High" "We're under fire" 0 ) ) +Name: Help us!! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Ore Carrier 2" ) ( is-destroyed-delay 0 "Ore Carrier 2" ) ) ( add-goal "Ore Carrier 1" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Let's Get Outta Here! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Poseidon is Scanned" 5 ) ( add-goal "Blackbeard" ( ai-chase "Ore Carrier 1" 89 ) ) ) +Name: Yoho +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ore Carrier 1" ) ( add-goal "Blackbeard" ( ai-dock "TC-TRI 26" "Cargo Dock01" "Cargo Dockpoint" 89 ) ) ) +Name: Capture Ore carrier 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Blackbeard" "TC-TRI 26" 1 20 ) ( add-goal "Blackbeard" ( ai-warp-out 89 ) ) ) +Name: Ore Carrier Captured +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Poseidon 7" "Waypoint path 1" 0 ) ( add-goal "GTFR Poseidon 7" ( ai-warp-out 89 ) ) ) +Name: Poseidon 7 Leaves +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Destroy Kidd $MessageNew: XSTR("Intercept Pirates", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Kidd" ) $Type: Secondary +Name: Intercept Poseidon 7 $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTFR Poseidon 7" ) +Invalid $Type: Secondary +Name: Intercept Blackbeard $MessageNew: XSTR("Intercept Blackbeard", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Blackbeard" ) +Invalid #Waypoints ;! 4 lists total $Jump Node: 24471.900391, 1000.000000, 11619.000000 $Jump Node Name: Tau Jump Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 23943.500000, 1000.000000, 12081.099609 ) ) $Name: Waypoint path 2 $List: ( ;! 5 points in list ( 2468.515381, 300.000458, -1539.127319 ) ( 2438.000000, 0.000000, 2339.100098 ) ( -1269.900024, -300.000000, 3891.399902 ) ( -4003.899902, 0.000000, 1293.099976 ) ( -1725.319214, 0.001975, -3454.100098 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( 904.000000, 0.000000, -130.000000 ) ( 1000.799988, 200.000000, -87.500000 ) ) $Name: Waypoint path 4 $List: ( ;! 2 points in list ( 490.483673, 0.001997, 598.452942 ) ( 862.851501, 0.001912, 80.832733 ) ) #Messages ;! 227 total $Name: Wait A Minute $Team: -1 $MessageNew: XSTR("Pilot, the Poseidon 7 seems to have taken the wrong cargo container. Catch up to them, scan them, and try to find out what is going on. ", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: bdscan.wav $Name: We've been sabotaged! $Team: -1 $MessageNew: XSTR("Alpha! The figherbay has been sabotaged. We can't launch any fighters to help you, you're on your own!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: bdsabotage.wav $Name: It's a trick! $Team: -1 $MessageNew: XSTR("Pilot, the Poseidon 7 was a trick. We have inbound Pirate vessel making an attack run on the ore carriers. Intercept those pirates!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: bdintercept.wav $Name: We're under fire $Team: -1 $MessageNew: XSTR("Tau Sigma Station, we're under heavy attack from inbound pirates! They've already destroyed one of us! Help us now!", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: bdfire.wav $Name: Alpha41 $Team: -1 $MessageNew: XSTR("LoneWolf, this is Alpha, forming escort.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP4 +Wave Name: bd_a41.wav $Name: Alpha42 $Team: -1 $MessageNew: XSTR("Will you two quit it? We're supposed to be on patrol here.", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: bd_a42.wav $Name: lonewolf1 $Team: -1 $MessageNew: XSTR("Roger that Alpha, glad to have you watching our tail. ", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: bd_lw1.wav $Name: lonewolf2 $Team: -1 $MessageNew: XSTR("I heard that Alpha 2.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: bd_lw2.wav $Name: Alpha21 $Team: -1 $MessageNew: XSTR("Welcome to the boonies, pilot, the armpit of the universe. Did the commander give you that cock and bull story about the pilots and their equipment?", -1) ; the armpit of the universe. Did the commander give you that cock and bull story about pilots and their equipment?", -1) ; the armpit of the universe. Did the commander give you that cock and bull story about pilots and their equipment?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a21.wav $Name: Alpha22 $Team: -1 $MessageNew: XSTR("Piece of junk is one thing, I've got a wad of duct tape holding my control panel together. ", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a22.wav $Name: Alpha23 $Team: -1 $MessageNew: XSTR("Tightass... We gotta do something to pass the time, it's not like anything ever happens around here anyway. I mean, how many patrols have we flown? How many things have we not seen? I'm dying of boredom out here. ", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a23.wav $Name: Alpha24 $Team: -1 $MessageNew: XSTR("It means she's an old crate. They've never been able to get her fully repaired. You want another story about duct tape?", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a24.wav $Name: Alpha25 $Team: -1 $MessageNew: XSTR("Sorry...", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a25.wav $Name: Alpha26 $Team: -1 $MessageNew: XSTR("If that's the most interesting thing out here, than we're really in for it. ", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a26.wav $Name: Alpha27 $Team: -1 $MessageNew: XSTR("Wow... something interesting... ", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a27.wav $Name: Alpha31 $Team: -1 $MessageNew: XSTR("Hey, don't listen to him. It's true. If you can't fly in a piece of junk, you shouldn't be flying at all.", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: bd_a31.wav $Name: Alpha32 $Team: -1 $MessageNew: XSTR("Well, how about a short history lesson. See the LoneWolf there? She has quite a history.", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: bd_a32.wav $Name: Alpha33 $Team: -1 $MessageNew: XSTR("Anyway, she has made it through every battle she's ever fought. She may be small, she may be old, but she's as tough as nails. ", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: bd_a33.wav $Name: Alpha 26a $Team: -1 $MessageNew: XSTR("Nope... scanner's clear... nothin' interesting happening out here... ", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: bd_a26a.wav $Name: lonewolf3 $Team: -1 $MessageNew: XSTR("Will you give it a rest Alpha 2?", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: bd_lw3.wav #Reinforcements ;! 0 total #Background bitmaps ;! 12 total $Num stars: 500 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Sun: SunBlue +Angles: 0.104720 0.000000 0.104720 +Scale: 0.200000 $Sun: SunBlue +Angles: 0.314159 0.000000 6.108648 +Scale: 0.100000 $Starbitmap: jcplanet3 +Angles: 0.000000 3.141590 1.483529 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb17 +Angles: 0.000000 0.802851 4.206240 +ScaleX: 10.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb10 +Angles: 0.000000 0.785398 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb11 +Angles: 0.785398 1.361356 0.000000 +ScaleX: 8.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb10 +Angles: 0.000000 0.000000 0.506145 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb15 +Angles: 0.000000 0.000000 0.593412 +ScaleX: 3.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 0.000000 0.680678 0.680678 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.174533 0.104720 5.672316 +ScaleX: 3.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.174533 1.169370 5.724676 +ScaleX: 6.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb10 +Angles: 5.235984 0.593412 4.712385 +ScaleX: 7.000000 +ScaleY: 2.000000 +DivX: 3 +DivY: 1 $Starbitmap: dneb10 +Angles: 5.497783 0.506145 5.201077 +ScaleX: 8.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 $Average Speed: 2.000000 $Minimum: -20000.000000, -30.000000, -15000.000000 $Maximum: -15000.000000, 30.000000, 15000.000000 #Music $Event Music: 3: Leviticus $Briefing Music: None #End