#Mission Info $Version: 0.10 $Name: XSTR("A Whispered Prayer", -1) $Author: Kellan $Created: 12/20/99 at 20:25:11 $Modified: 07/02/00 at 17:35:34 $Notes: Loop 1 - 2 of FreeSpace 2 - Derelict campaign. $End Notes: $Mission Desc: XSTR("Alpha wing must fly escort on a highly important mission to collect payment for the mercenaries' attacks. The rendezvous does not go as planned once pirates attack. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -1076.445313, 1864.602661, 3455.523682 +Viewer orient: -0.245965, 0.000000, -0.969279, 0.963587, 0.108210, -0.244521, 0.104886, -0.994128, -0.026616 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "Tachyondead" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("$g Alpha, we've been selected to fly escort on an extrememly important mission today. We, along with at least one other wing must escort the $g Elysium transport $g Zenith. ", -1) $end_multi_text $voice: none.wav $camera_pos: -586.763000, 1331.029785, 57.888870 $camera_orient: -0.279294, -0.000001, 0.960206, -0.910258, 0.318323, -0.264766, -0.305655, -0.947982, -0.088906 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1056.781128, 0.466627, -58.529160 $label: Zenith +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1049.945801, 1.595697, -457.222137 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -1012.197876, 2.725237, 219.204269 $label: Mercenaries +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $g Zenith will be rendezvousing with a civilian $b Fenris cruiser, the $b Whisperer, at a predesignated point. There, a cargo transfer will take place, though what the transfer entails, and why, is anyone's guess.", -1) $end_multi_text $voice: none.wav $camera_pos: -1167.312500, 1376.306763, 3420.350098 $camera_orient: -0.005766, 0.000000, -0.999983, 0.995710, 0.092349, -0.005741, 0.092347, -0.995727, -0.000532 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1060.306763, 0.466540, 3274.542236 $label: Zenith +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1163.347290, 1.595748, 3024.512207 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -916.481750, 2.725231, 3829.589111 $label: Mercenaries +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1064.938721, 23.076506, 3567.491943 $label: Whisperer +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We don't know what security threats, if any, exist in this area, but given the increased $r pirate activity in recent weeks an attack from at least one of these groups seems likely. Be on your guard. We should be able to deal with any rag-tag pirate group that threatens us.", -1) $end_multi_text $voice: none.wav $camera_pos: -311.233917, 1458.762451, 3261.341553 $camera_orient: -0.245965, 0.000000, -0.969279, 0.963587, 0.108210, -0.244521, 0.104886, -0.994128, -0.026616 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1060.306763, 0.466540, 3274.542236 $label: Zenith +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1163.347290, 1.595748, 3024.512207 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -916.481750, 2.725231, 3829.589111 $label: Mercenaries +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1064.938721, 23.076506, 3567.491943 $label: Whisperer +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: GVFr Satis $pos: -176.067352, 27.880318, 3156.684570 $label: Pirates? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("In the event of a pirate attack $g mercenary $g fighters will hold off the pirates until the $g Zenith has departed. That transport won't be able to take much punishment, so eliminate any pirates the moment they target it. Hopefully, this mission will reveal the mercs' employer to us. However, keep in mind that if this transport goes down, we'll probably follow them. Good luck, everyone.", -1) $end_multi_text $voice: none.wav $camera_pos: -1076.445313, 1864.602661, 3455.523682 $camera_orient: -0.245965, 0.000000, -0.969279, 0.963587, 0.108210, -0.244521, 0.104886, -0.994128, -0.026616 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1274.279053, 0.466548, 2892.590576 $label: Zenith +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -931.461853, 1.595670, 2947.901611 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -665.366760, 2.725252, 3798.057617 $label: Mercenaries +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -981.569092, 23.076578, 4002.874023 $label: Whisperer +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: GVFr Satis $pos: -741.004578, -2.962000, 3333.068115 $label: Pirates? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( and ( is-goal-true-delay "Cargo transfer" 0 ) ( is-goal-true-delay "Zenith" 0 ) ) $Multi text XSTR("Good work pilots. We got the goods we needed from the Whisperer aboard the Zenith safely and managed to get the Zenith out, despite heavy pirate presence. That cash will pay your fees, so give yourselves a big pat on the back.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Cargo transfer" 0 ) ( is-goal-false-delay "Zenith" 0 ) ) $Multi text XSTR("The Whisperer's crew kept their end of the bargain and gave us the money that they had promised. However, the transort Zenith was destroyed by the pirates as it fled the scene of engagement. Several friends, as well as our valuable payment is gone. It seems that the pirates thought that if they couldn't have the cash, neither could we.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The Zenith is a weakly armed and armoured vessel. It can't stand up to much punishment or dish much out. Make sure it is well protected.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Civilians" 0 ) ( is-goal-true-delay "Zenith" 0 ) ) $Multi text XSTR("The crew of the Whisperer send their sincere thanks to all of your for your defence of their ship from the pirates' attack. She never would've made it through the engagement without your intervention, which was totally unneccessary. Thankfully your extra duties did not endanger the Zenith as it made its way out, and Tachyon was capable of defending the transport.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Civilians" 0 ) ( is-goal-false-delay "Zenith" 0 ) ) $Multi text XSTR("The Whisperer survived the pirate attack thanks to your intervention, pilots. The crew of the vessel send their thanks. Unfortunately our own transport was not so lucky. The Zenith was destroyed by the pirate forces as it departed. By saving the Whisperer you put the crew of the Zenith in grave danger, and they paid the price.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Always try to save civilians, but give top priority to our ships when escorting.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Civilians" 0 ) $Multi text XSTR("The destruction of the Whisperer was highly unfortunate. The pirates' attack was fast and powerful, and the Whisperer stood little chance of survival. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Dispatch the pirate gunboats and bombers quickly to ensure the survival of the Whisperer.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Pirates" 0 ) $Multi text XSTR("The pirate raiders that showed up to threaten our vital operation were all dispatched with skill and efficiency. Your skill matches your reputation, Alpha. Although there were many pirate vessels, none escaped to tell of today's engagement.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Pirates" 0 ) $Multi text XSTR("Not all of the pirates that attacked our operation were destroyed by our forces. This was not helped by the sudden and mysterious disappearance of Halberd wing but is still a blow. We can only hope that the pirates who escaped did not manage to ascertain the location of our base from our exit vectors.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Draw the pirate vessels to the Whisperer's beam cannons, or use your wingmen to engage them.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Zenith" 0 ) ( and ( is-goal-true-delay "Protect Civilians" 0 ) ( is-goal-true-delay "Destroy Pirates" 0 ) ) ) $Multi text XSTR("You managed to cover the Zenith's escape, protect the Whisperer from harm and destroy all of the attacking pirates. Excellent work Alpha! Truly a sign of a great pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Modified Satis $Alt: Civilian Fenris #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 6 "GTF Hercules" 8 "GTF Loki" 7 "GTF Perseus" 4 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 14 "Morning Star" 4 "Prometheus R" 13 "Prometheus S" 2 "Circe" 1 "Rockeye" 70 "Tempest" 300 "Hornet" 510 "Harpoon" 143 ) #Objects ;! 32 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1156.131348, -89.288872, -318.942596 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1201.119385, -89.288872, -365.465912 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 2 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1116.310669, -89.288811, -370.289642 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1159.255127, -89.288872, -414.098694 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 4 $Name: Tachyon 1 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: -895.485413, 2.725203, -164.073700 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Tachyon 2 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: -843.895630, 2.725203, -204.025238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Halberd 1 ;! Object #6 $Class: GTF Erinyes $Team: Friendly $Location: -1214.401611, 178.749435, 71.123459 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Halberd 2 ;! Object #7 $Class: GTF Erinyes $Team: Friendly $Location: -1167.371094, 178.749435, 34.403702 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Whisperer ;! Object #8 $Class: GTC Fenris $Alt: Civilian Fenris $Team: Friendly $Location: -2100.105225, 694.883179, 3426.149658 $Orientation: -0.142485, 0.019681, -0.989601, 0.230968, 0.972863, -0.013907, 0.962471, -0.230548, -0.143163 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Credits", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret02 +Primary Banks: ( "AAAf" ) +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "So the GTVA are bad pilots?" 33 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Pirate Gunboat 1 ;! Object #9 $Class: GVFr Satis $Alt: Modified Satis $Team: Hostile $Location: 1640.863281, 119.581482, 1808.571533 $Orientation: 0.080709, 0.000000, 0.996738, 0.000000, 1.000000, 0.000000, -0.996738, 0.000000, 0.080709 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Whisperer" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 27 "Rogue" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pirate Gunboat 2 ;! Object #10 $Class: GVFr Satis $Alt: Modified Satis $Team: Hostile $Location: 1686.780518, 119.581421, 2679.669922 $Orientation: 0.040785, 0.000000, 0.999168, 0.000000, 1.000000, 0.000000, -0.999168, 0.000000, 0.040785 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Whisperer" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "AAAf" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 28 "Rogue" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pirate Gunboat 3 ;! Object #11 $Class: GVFr Satis $Alt: Modified Satis $Team: Hostile $Location: 1784.186401, 199.315018, 2240.816406 $Orientation: 0.120503, 0.000000, 0.992713, 0.000000, 1.000000, 0.000000, -0.992713, 0.000000, 0.120503 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Whisperer" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret04 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 31 "Rogue" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Zenith ;! Object #12 $Class: GTT Elysium $Team: Friendly $Location: -1076.880005, -0.001104, -193.422943 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Zenithpath" 65 ) ( ai-dock "Whisperer" "topside docking" "Docking bay 2" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Zenith" "Exit vector" 4 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 90 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Marauder 1 ;! Object #13 $Class: GTF Hercules $Team: Hostile $Location: 1593.179077, 150.142090, 2442.841309 $Orientation: 0.100626, 0.000000, 0.994925, 0.000000, 1.000000, 0.000000, -0.994925, 0.000000, 0.100626 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Marauder 2 ;! Object #14 $Class: GTF Hercules $Team: Hostile $Location: 1617.983521, 150.142181, 2392.946533 $Orientation: 0.100626, 0.000000, 0.994924, 0.000000, 1.000000, 0.000000, -0.994924, 0.000000, 0.100626 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Marauder 3 ;! Object #15 $Class: GTF Hercules $Team: Hostile $Location: 1640.101074, 150.142090, 2495.941162 $Orientation: 0.100626, 0.000000, 0.994924, 0.000000, 1.000000, 0.000000, -0.994924, 0.000000, 0.100626 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rogue 1 ;! Object #16 $Class: GTF Loki $Team: Hostile $Location: 1564.251099, 166.926788, 2077.465820 $Orientation: 0.277121, 0.000000, 0.960835, 0.000000, 1.000000, 0.000000, -0.960835, 0.000000, 0.277121 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Rogue 2 ;! Object #17 $Class: GTF Loki $Team: Hostile $Location: 1587.766602, 166.926773, 2029.318604 $Orientation: 0.277121, 0.000000, 0.960835, 0.000000, 1.000000, 0.000000, -0.960835, 0.000000, 0.277121 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Rogue 3 ;! Object #18 $Class: GTF Loki $Team: Hostile $Location: 1614.010986, 166.926834, 2111.900635 $Orientation: 0.277121, 0.000000, 0.960835, 0.000000, 1.000000, 0.000000, -0.960835, 0.000000, 0.277121 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Skull 1 ;! Object #19 $Class: GTF Loki $Team: Hostile $Location: -3194.445557, 258.095734, 2138.833740 $Orientation: 0.179813, 0.000000, -0.983701, 0.000000, 1.000000, 0.000000, 0.983701, 0.000000, 0.179813 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Skull 2 ;! Object #20 $Class: GTF Loki $Team: Hostile $Location: -3236.796143, 258.095764, 2179.624268 $Orientation: 0.179813, 0.000000, -0.983701, 0.000000, 1.000000, 0.000000, 0.983701, 0.000000, 0.179813 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Skull 3 ;! Object #21 $Class: GTF Loki $Team: Hostile $Location: -3237.002197, 258.095734, 2091.112061 $Orientation: 0.179813, 0.000000, -0.983701, 0.000000, 1.000000, 0.000000, 0.983701, 0.000000, 0.179813 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Skull 4 ;! Object #22 $Class: GTF Loki $Team: Hostile $Location: -3276.252441, 258.095673, 2123.076416 $Orientation: 0.179813, 0.000000, -0.983701, 0.000000, 1.000000, 0.000000, 0.983701, 0.000000, 0.179813 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Brigand 1 ;! Object #23 $Class: GTF Ulysses $Team: Hostile $Location: -1740.758301, 955.599670, 1619.796875 $Orientation: -0.514901, -0.265096, -0.815231, -0.115636, 0.963771, -0.240362, 0.849415, -0.029492, -0.526901 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Brigand 2 ;! Object #24 $Class: GTF Ulysses $Team: Hostile $Location: -1760.827637, 967.755859, 1678.194336 $Orientation: -0.514901, -0.265096, -0.815231, -0.115636, 0.963771, -0.240362, 0.849415, -0.029492, -0.526901 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Brigand 3 ;! Object #25 $Class: GTF Ulysses $Team: Hostile $Location: -1811.300659, 941.841309, 1598.566040 $Orientation: -0.514901, -0.265096, -0.815231, -0.115636, 0.963771, -0.240362, 0.849415, -0.029492, -0.526901 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Brigand 4 ;! Object #26 $Class: GTF Ulysses $Team: Hostile $Location: -1825.733276, 956.105591, 1662.706299 $Orientation: -0.514901, -0.265096, -0.815231, -0.115636, 0.963771, -0.240362, 0.849415, -0.029492, -0.526901 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Morning Star" ) +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Tachyon 3 ;! Object #27 $Class: GTF Perseus $Team: Friendly $Location: -937.870850, 0.001515, -204.860931 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Rebel 1 ;! Object #28 $Class: GTB Zeus $Team: Hostile $Location: 1428.909424, -1030.517700, 3853.000732 $Orientation: -0.434248, 0.000000, 0.900793, 0.178960, 0.980067, 0.086272, -0.882838, 0.198669, -0.425592 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Subach HL-7" ) +Secondary Banks: ( "Piranha" "Hornet" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rebel 2 ;! Object #29 $Class: GTB Zeus $Team: Hostile $Location: 1533.355469, -1046.906860, 3822.528320 $Orientation: -0.434248, 0.000000, 0.900793, 0.178960, 0.980067, 0.086272, -0.882837, 0.198669, -0.425592 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Subach HL-7" ) +Secondary Banks: ( "Piranha" "Hornet" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Renegade 1 ;! Object #30 $Class: GTB Zeus $Team: Hostile $Location: -4471.100098, -509.500000, 5543.399902 $Orientation: -0.666067, 0.000000, -0.745892, -0.264276, 0.935129, 0.235993, 0.697505, 0.354308, -0.622858 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Renegade 2 ;! Object #31 $Class: GTB Zeus $Team: Hostile $Location: -4256.100586, -509.499939, 5562.992676 $Orientation: -0.703945, 0.000000, -0.710254, -0.261938, 0.929511, 0.259611, 0.660189, 0.368795, -0.654324 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Zenith" 60 ) ) +Hotkey: 0 +Flags:( ) $Name: Halberd $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Halberd 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 6 "Pirate Gunboat 1" "Pirate Gunboat 2" "Pirate Gunboat 3" ) $Ships: ( ;! 2 total "Halberd 1" "Halberd 2" ) $AI Goals: ( goals ( ai-guard "Zenith" 65 ) ) +Flags:( ) $Name: Tachyon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Tachyon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Tachyon 1" "Tachyon 2" "Tachyon 3" ) $AI Goals: ( goals ( ai-guard "Zenith" 60 ) ) +Flags:( ) $Name: Rogue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rogue 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Zenith has docked" 31 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Rogue 1" "Rogue 2" "Rogue 3" ) $AI Goals: ( goals ( ai-chase-wing "Tachyon" 65 ) ) +Flags:( ) $Name: Marauder $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Marauder 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 8 "Pirate Gunboat 3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Marauder 1" "Marauder 2" "Marauder 3" ) $AI Goals: ( goals ( ai-chase-any 70 ) ) +Flags:( ) $Name: Skull $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Skull 1 $Arrival Location: Near Ship +Arrival Distance: 1700 $Arrival Anchor: Zenith $Arrival Cue: ( has-undocked-delay "Zenith" "Whisperer" 1 35 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Skull 1" "Skull 2" "Skull 3" "Skull 4" ) $AI Goals: ( goals ( ai-chase "Zenith" 65 ) ) +Flags:( ) $Name: Brigand $Waves: 2 $Wave Threshold: 0 $Special Ship: 1 ;! Brigand 2 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 70 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Brigand 1" "Brigand 2" "Brigand 3" "Brigand 4" ) $AI Goals: ( goals ( ai-chase-any 60 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 7 $Name: Rebel $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rebel 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Skull" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Rebel 1" "Rebel 2" ) $AI Goals: ( goals ( ai-chase "Whisperer" 60 ) ) +Flags:( ) $Name: Renegade $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Renegade 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Rebel" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Renegade 1" "Renegade 2" ) $AI Goals: ( goals ( ai-chase "Whisperer" 70 ) ) +Flags:( ) #Events ;! 38 total $Formula: ( when ( true ) ( cap-waypoint-speed "Zenith" 20 ) ) +Name: Pre-mission setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Zenith" ) ( do-nothing ) ) +Name: Protect the Zenith +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the Zenith", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 55 ) ( ship-invulnerable "Alpha 2" ) ) +Name: Alpha 2 gets the pill +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Tachyon 1" ) 48 ) ( ship-invulnerable "Tachyon 1" ) ) +Name: Tachyon 1's super ship +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 4 ) ( send-message-list "Alpha 4" "High" "A4 On Station" 0 "Tachyon 1" "High" "T1 Nice" 4100 "Alpha 4" "High" "A4 Tachyon" 3900 "Alpha 3" "High" "A3 Mercs" 4100 "Alpha 3" "High" "A3 Flashfighters" 4500 "Tachyon 2" "High" "T2 Dunno" 4200 "Alpha 3" "High" "A3 Weird" 4000 "Tachyon 1" "High" "T1 Not for you" 4100 "Alpha 2" "High" "A2 Escort" 6000 "Tachyon 1" "High" "T1 Pickup" 4000 "Alpha 2" "High" "A2 Money" 3400 "Tachyon 1" "High" "T1 Raids" 3900 "Alpha 4" "High" "A4 Shining Hand" 4300 "Tachyon 1" "High" "T1 Existence" 4000 "Alpha 3" "High" "A3 Why" 3900 "Tachyon 3" "High" "T3 Employer" 4100 ) ) +Name: Employer conversation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Brigand" ) ( send-message "Alpha 2" "High" "A2 Pirates" ) ) +Name: Pirate wing arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Brigand" ) ( do-nothing ) ) +Name: Destroy Brigand +Repeat Count: 1 +Interval: 1 +Chained: 4 +Objective: XSTR("Intercept Brigand", -1) +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 3" "High" "A3 GTVA" 0 "Tachyon 1" "High" "T1 Bad craft" 4000 "Alpha 3" "High" "A3 Duct tape" 3800 "Alpha 4" "High" "A4 Attacking" 4100 "Tachyon 2" "High" "T2 Control" 4000 "Tachyon 2" "High" "T2 Police" 4600 "Alpha 3" "High" "A3 Hearts" 5000 ) ) +Name: So the GTVA are bad pilots? +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Whisperer" ) ( beam-free-all "Whisperer" ) ( send-message-list "Alpha 2" "High" "A2 Can it" 0 "Whisperer" "High" "WS Ready" 3800 "Tachyon 1" "High" "T1 Copy" 4200 ) ( validate-goal "Protect Civilians" ) ) +Name: Whisperer arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "Zenith" "Whisperer" 1 1 ) ( do-nothing ) ) +Name: Oversee Cargo Transfer +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Oversee Cargo Transfer", -1) +Team: 0 $Formula: ( when ( has-docked-delay "Zenith" "Whisperer" 1 0 ) ( send-message-list "Whisperer" "High" "WS Docked" 0 ) ) +Name: Zenith has docked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( transfer-cargo "Whisperer" "Zenith" ) ) +Name: Transfer the cash! +Repeat Count: 1 +Interval: 1 +Chained: 120 +Team: 0 $Formula: ( when ( true ) ( add-goal "Zenith" ( ai-undock 75 ) ) ( add-goal "Zenith" ( ai-waypoints-once "Exit vector" 70 ) ) ( send-message-list "Zenith" "High" "ZN Done here" 0 "Tachyon 1" "High" "T1 Covered" 4500 ) ) +Name: It's time to go now +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Rogue" ) ( send-message-list "Alpha 3" "High" "A3 Uh-oh" 0 "Tachyon 2" "High" "T2 Pirates" 4000 "Tachyon 1" "High" "T1 Prepare" 4200 ) ( unprotect-ship "Zenith" ) ( validate-goal "Destroy Pirates" ) ) +Name: The pirates attack! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pirate Gunboat 1" "Pirate Gunboat 2" "Pirate Gunboat 3" ) ( do-nothing ) ) +Name: Destroy Pirate gunboats +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pirate gunboats", -1) +Team: 0 $Formula: ( when ( or ( < ( distance "Alpha" "Pirate Gunboat 1" ) 250 ) ( or ( < ( distance "Alpha" "Pirate Gunboat 2" ) 250 ) ( < ( distance "Alpha" "Pirate Gunboat 3" ) 250 ) ) ) ( send-message "Alpha 3" "High" "A3 Armaments" ) ) +Name: Pirate gunboats are hot +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Marauder" ) ( do-nothing ) ) +Name: Destroy Marauder +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Marauder", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rogue" ) ( do-nothing ) ) +Name: Destroy Rogue +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Rogue", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Skull" ) ( do-nothing ) ) +Name: Destroy Skull +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Skull", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Tachyon 2" ) ( modify-variable @Tachyondead[0] 1 ) ) +Name: Tachyon 2 is destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Tachyon 3" ) ( modify-variable @Tachyondead[0] 1 ) ) +Name: Pirates kill Tachyon 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Whisperer" ) 60 ) ( send-message "Whisperer" "High" "WS Damaged" ) ) +Name: Whisperer sustains damage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Rebel" ) ( send-message-list "Whisperer" "High" "WS Bombers" 0 "Alpha 2" "High" "A2 Hold fort" 4200 ) ) +Name: Pirate bombers target civvies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Whisperer" ( ai-waypoints-once "Whisperer out" 85 ) ) ) +Name: Whisperer runs for jump point +Repeat Count: 1 +Interval: 1 +Chained: 26 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rebel" ) ( do-nothing ) ) +Name: Destroy Rebel +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Rebel", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Renegade" ) ( do-nothing ) ) +Name: Destroy Renegade +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Renegade", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Whisperer" ) 1 ) ( send-message "Whisperer" "High" "WS Destroyed" ) ) +Name: Whisperer is destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Whisperer" "Whisperer out" 0 ) ( send-message "Whisperer" "High" "WS Thanks" ) ( add-goal "Whisperer" ( ai-warp-out 85 ) ) ) +Name: Whisperer makes it out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( or ( > @Tachyondead[0] 1 ) ( < ( hits-left "Zenith" ) 50 ) ) ( is-event-true-delay "Pirate bombers target civvies" 9 ) ) ( send-message "Tachyon 1" "High" "T1 Not sure" ) ) +Name: Tachyon needs Alpha's help +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Zenith" ) 65 ) ( send-message "Zenith" "High" "ZN Hit" ) ) +Name: Zenith takes a beating +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Zenith" ) ( send-message "Tachyon 1" "High" "T1 Zenith down" ) ) +Name: Merc transport destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Bad RTB +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 $Formula: ( when ( and ( or ( < @Tachyondead[0] 2 ) ( > ( hits-left "Zenith" ) 50 ) ) ( is-event-true-delay "Pirate bombers target civvies" 9 ) ) ( send-message "Tachyon 1" "High" "T1 Yes" ) ) +Name: Tachyon can cover the Z +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Alpha" ( ai-guard "Whisperer" 89 ) ) ( add-goal "Alpha" ( ai-guard "Zenith" 80 ) ) ) +Name: Alpha new orders +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Whisperer" ) ( do-nothing ) ) +Name: Protect the Whisperer +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect the Whisperer", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Zenith" "Exit vector" 0 ) ( send-message "Zenith" "High" "ZN Jumping" ) ) +Name: Zenith departs safely +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 3 "Zenith" ) ( destroyed-or-departed-delay 1 "Whisperer" ) ) ( send-message "Tachyon 1" "High" "T1 Wrapped up" ) ) +Name: All wrapped up here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Cargo transfer $MessageNew: XSTR("Oversee Cargo Transfer", -1) $end_multi_text $Formula: ( has-undocked-delay "Zenith" "Whisperer" 1 0 ) $Type: Primary +Name: Zenith $MessageNew: XSTR("Ensure safe departure of the Zenith", -1) $end_multi_text $Formula: ( has-departed-delay 1 "Zenith" ) $Type: Secondary +Name: Protect Civilians $MessageNew: XSTR("Protect the cruiser Whisperer", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Whisperer" ) +Invalid $Type: Secondary +Name: Destroy Pirates $MessageNew: XSTR("Destroy all pirate forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pirate Gunboat 1" "Pirate Gunboat 2" "Pirate Gunboat 3" "Rogue" "Marauder" "Skull" "Brigand" "Rebel" "Renegade" ) +Invalid #Waypoints ;! 3 lists total $Name: Zenithpath $List: ( ;! 2 points in list ( -953.342957, 0.000500, 547.542908 ) ( -965.049438, 321.808899, 2955.218262 ) ) $Name: Exit vector $List: ( ;! 2 points in list ( -1537.014893, 329.117859, 3010.067139 ) ( -2549.872803, -85.736717, 940.943787 ) ) $Name: Whisperer out $List: ( ;! 2 points in list ( -595.513550, 244.990631, 3315.571289 ) ( 247.700302, 267.602600, 3661.231934 ) ) #Messages ;! 252 total $Name: A4 On Station $Team: -1 $MessageNew: XSTR("Alpha wing is now on station.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: T1 Nice $Team: -1 $MessageNew: XSTR("Nice to have you with us, Alpha.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A4 Tachyon $Team: -1 $MessageNew: XSTR(" Tachyon? Do you recognise those guys?", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: A3 Mercs $Team: -1 $MessageNew: XSTR(" Yeah - aren't they those mercenaries the MMC hired?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: A3 Flashfighters $Team: -1 $MessageNew: XSTR("Hey, who's flying the flash fighters?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: T2 Dunno $Team: -1 $MessageNew: XSTR("Dunno. They haven't made a transmission since they arrived. I reckon they belong to our employers.", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: A3 Weird $Team: -1 $MessageNew: XSTR("Weird. And who might this employer be?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: T1 Not for you $Team: -1 $MessageNew: XSTR("That's for me to know and you not to. It's better that way.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A2 Escort $Team: -1 $MessageNew: XSTR("What are we flying this escort for anyway?", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: T1 Pickup $Team: -1 $MessageNew: XSTR("We're making a pickup.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A2 Money $Team: -1 $MessageNew: XSTR("Money?", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: T1 Raids $Team: -1 $MessageNew: XSTR("Got it in one. It's for the raids that we staged on GTVA targets.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A4 Shining Hand $Team: -1 $MessageNew: XSTR("What? I thought the Shining Hand carried out those attacks.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: T1 Existence $Team: -1 $MessageNew: XSTR("Hah! The Shining Hand don't even exist. They're a cover for the raids. As if all that religious crap could survive out here...", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A3 Why $Team: -1 $MessageNew: XSTR("Why do you use them as cover?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: T3 Employer $Team: -1 $MessageNew: XSTR("Our employer wanted it that way. We don't ask them questions, just do what they say.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: A2 Pirates $Team: -1 $MessageNew: XSTR("Hey, we've got a pirate wing incoming here.", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: A3 GTVA $Team: -1 $MessageNew: XSTR("So, GTVA, huh? Are they good pilots?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: T1 Bad craft $Team: -1 $MessageNew: XSTR("Actually, they don't have good enough craft to put up a decent fight.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A3 Duct tape $Team: -1 $MessageNew: XSTR(" What!? I could show him a damn thing or two, even in those heaps of junk and duct tape we usually fly.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: A4 Attacking $Team: -1 $MessageNew: XSTR("So how does attacking them help?", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: T2 Control $Team: -1 $MessageNew: XSTR("They can't control this area properly with the firepower they have, as that pirate wing shows.", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: T2 Police $Team: -1 $MessageNew: XSTR("We could police this area better than they can. People are dying.", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav $Name: A3 Hearts $Team: -1 $MessageNew: XSTR(" Mercs with hearts? Aww, how sweet.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: A2 Can it $Team: -1 $MessageNew: XSTR(" Can it Alpha 2, here comes the Whisperer.", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: WS Ready $Team: -1 $MessageNew: XSTR("This is the Whisperer. We're ready to transfer cargo.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: T1 Copy $Team: -1 $MessageNew: XSTR("Copy, Whisperer. Be advised that pirates have been engaged in this area already.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: WS Docked $Team: -1 $MessageNew: XSTR("We're docked. The cargo is en route to the Zenith now.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: A3 Uh-oh $Team: -1 $MessageNew: XSTR("Looks like trouble, people. Pirate wings are coming through near that debris field.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: T1 Prepare $Team: -1 $MessageNew: XSTR("Prepare to engage, pilots. We have to protect those ships until the cargo transfer is complete.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: A3 Armaments $Team: -1 $MessageNew: XSTR("S, watch the flak guns on those gunboats! You'll get shrd if you're not careful.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: ZN Done here $Team: -1 $MessageNew: XSTR("We're done here. The Zenith is undocking now, then we're getting the HELL out of here.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: T1 Covered $Team: -1 $MessageNew: XSTR("Got you covered, Zenith. Just make your run snappy.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: WS Bombers $Team: -1 $MessageNew: XSTR("We have pirate bombers on an attack run! Help us out, please, or we don't stand a chance!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: A2 Hold fort $Team: -1 $MessageNew: XSTR("Can you hold the fort here, Tachyon?", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: T1 Yes $Team: -1 $MessageNew: XSTR("We'll manage. Alpha, break formation and defend the Whisperer.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: T1 Not sure $Team: -1 $MessageNew: XSTR("I don't know if the Zenith'll make it without you covering it...", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: ZN Hit $Team: -1 $MessageNew: XSTR("We're hit, we're hit! We need some more cover, now, or you'll never see your precious cash!", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: T1 Zenith down $Team: -1 $MessageNew: XSTR("The pirates got the Zenith! Abort mission, return to base!", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: ZN Jumping $Team: -1 $MessageNew: XSTR("Powering up jump drives now. See you back home.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: WS Thanks $Team: -1 $MessageNew: XSTR("Thanks for your help, Alpha, we're ready to jump.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: WS Damaged $Team: -1 $MessageNew: XSTR("We're sustaining damage! We can't keep taking hits like this!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: WS Destroyed $Team: -1 $MessageNew: XSTR("Mayday, mayds civilian ve...", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: T1 Wrapped up $Team: -1 $MessageNew: XSTR("We're all done here pilots. Return to base at once.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: emptymsg.wav $Name: T2 Pirates $Team: -1 $MessageNew: XSTR("Yeah, you can bet that wherever there's money, there are pirates...", -1) $end_multi_text +AVI Name: Head-TP8 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 1135 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 1.570795 +Scale: 2.000000 $Sun: SunRed +Angles: 5.969021 0.000000 1.675515 +Scale: 0.100000 $Sun: SunGold +Angles: 1.396262 0.000000 0.349066 +Scale: 0.100000 $Sun: SunWhite +Angles: 0.314159 0.000000 0.506145 +Scale: 0.120000 $Starbitmap: neb16 +Angles: 0.000000 0.174533 1.570795 +ScaleX: 6.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.000000 0.593412 4.712385 +ScaleX: 10.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 45 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 5 +Field Debris Type: 4 +Field Debris Type: 8 $Average Speed: 0.000000 $Minimum: 2100.000000, -300.000000, 500.000000 $Maximum: 2800.000000, 300.000000, 3000.000000 #Music $Event Music: 1: Genesis $Briefing Music: Brief3 #End